All bonus powers mass effect 3

all bonus powers mass effect 3

5 Oct 2016: Heroes VII development comes to an end. 26 Apr 2016: Heroes VII XPack – Trial by Fire – Coming out in June! 17 Apr 2016: Global Alternative Creatures MOD for H7 after 1. 7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! 5 RC6, Heroes VII patch 1. 13 Jan 2016: Horn of the Abyss 1. Allows hero to consume artifacts equipped on friendly creatures to heal and resurrect it in combat. Magic mirror Every damaging or cursing spell cast by the enemy has a chance to be randomly reflected to some other target, including enemy units.

Mark of the Wizard Special combat ability. Caster binds himself to the target with Mark of the Wizard until the end of combat so that each subsequent spell striking that target has its effect doubled and costs as much mana as needed for this double effect. Arcane Omniscience All spells that are in existence will be written to the hero’s spellbook and the hero will be able to cast them on expert level. Battle Frenzy Minimum and maximum damage inflicted by each creature under hero’s control is increased by 1. Especially effective for armies of low level creatures. Tactics Increases the area in which the hero can rearrange creatures before combat. Flaming Arrows Ballista under hero’s command negates enemy defense and deals additional elemental fire damage.

Destroyed ballista will be restored in hero’s army after combat. Master of Curses Grants mass effects to Weakness and Suffering spells, but doubles the casting cost of these spells. Hero wastes only half of his current initiative to cast these spells. Master of Mind Grants mass effects to Slow and Confusion spells, but doubles the casting cost of these spells. Master of Pain Grants area effects to Decay and Vulnerability spells, but doubles the casting cost of these spells. 4 to effective spellpower of Unholy Word spell. Seal of Darkness Enemy hero is forced to spend twice more mana to cast Dark Magic spells in combat. Dark Renewal Should it happen that any magic spell is resisted by target, the hero gains back all the mana spent to cast that spell. Power of Endurance Hero acquires Mass Endurance spell on advanced level.

Master of Fire Grants armor-damaging effect to Fireball and Armageddon spells. Master of Ice Grants freezing effect to Ice Bolt and Circle of Winter spells. Fiery Wrath Additional elemental fire damage is dealt to enemy units on all melee and ranged attacks. Scholar Allows the Hero to teach various spells to other heroes, effectively trading spells between spell books. 2 to Spellpower permanently, plus an extra 1000 gold as a one-time bonus. Diplomacy Allows hero to effectively negotiate with hostile creatures. Increases chances and reduces costs of creatures that wish to join your army. Estates Hero contributes 250 gold pieces per day to your cause. Hero must be stationed within the friendly town on the last day of the week for effect to take place.

Master of Abjuration Grants mass effects to Deflect Missile and Endurance spells, but doubles the casting cost of these spells. Master of Blessings Grants mass effects to Divine Strength and area effect to Cleansing spells, but doubles the casting cost of these spells. Master of Wrath Grants mass effects to Righteous Might and Haste spells, but doubles the casting cost of these spells. 4 to effective spellpower of Holy Word spell. Suppress Light Enemy hero is forced to spend twice more mana to cast Light Magic spells in combat. Refined Mana Casters in hero army will spend only half the required mana cost to cast spells. 4 to his range of view and gets an ability to see precise number of creatures in neutral troops, in enemy armies, towns and garrisons within his range of view.

all bonus powers mass effect 3

all bonus powers mass effect 3